Issues: Editing Film Projects on Video or Computer

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by Ron Friedman
Special note: The information contained in this document is written to the best of my knowlege. I take no responsibility for any mistakes that occur as a result of following anything here. So don't sue me if you blow a million dollar budget because I made a typo. Remember the cardinal rule of filmmaking. (Well, maybe not the cardinal rule, but an important one anyway): Test everything. If you plan on doing a feature and are going to edit it with a process you've never tried before, you better shoot a test roll and take it through to the final format, whether film, video, etc. There are so many places to screw up that a test is an absolute necessity. I know people who have ignored this and decided that they would "figure it out as we go" and ended up out of sync or with unrepairable problems, so listen to me. Please.

Over the past year or so, a number of producers and directors have sent me email asking how to edit a film project on video. That is, they want to shoot film, edit the film on video or a computer, do sound design in video or on a computer, and then have the final product end up on film again.

Why not just edit on film?

Anyone who has edited with a Moviescope and squawk box is familiar with the pitfalls of film editing-- it is a slow, confusing process. You have to be incredibly careful with trims, frames, labeling, storing, etc. It takes forever. It looks and sounds like crap as you are editing. In short, the cheapest way to edit, by cutting and pasting actual work print, sucks.

Flatbed editing isn't much better. Although you are sure that the film is playing at 24 frames per second (fps) you still have many of the same problems with workbench editing. You lose trims, you have to label everything, you're editing sound on magnetic stock, edge coding is a major pain in the ass.

Now, don't get me wrong. Many die-hard film editors say the only way to edit a film is on a flatbed. They say that the slowness of the process forces you to examine each shot precisely, that the hours of time spent shuttling through rolls of work print results in an organic, complete undersanding of your footage and will therefore result in a better edit. As far as I'm concerned, this is akin to saying that typing on an old-style typewriter makes you a better writer than if you wrote on a word processor, but hey, to each his or her own.

Technically, flatbed editing is non-linear editing. Unlike in video editing, if you want to go back and add a shot in a workprint, it's not too much of a problem. This is a major disadvantage to video. The trade off is time. A video editor putting together a video project can generally move pretty fast on his or her own, as opposed to the slower process of editing on a flatbed. So, while flatbed editing is non-linear, it's not exactly what we mean when we say "non-linear" editing.

Both flatbed and video editing share some similarities in that the source material and final edit are in a form that requires constant rewinding and shuttling and stuff.

The Basic Idea
Ok, so what we want to do is transfer the film negative to video, where it can be edited on video, then somehow get the information off the video so that the film negative can be conformed exactly like it appears on the video. Finally, we're gonna have to have a way to get the sound off the video and into a form where it can be used with film.

The one other possibility we might want to do is to output the picture, sound, or both to computer where we can do the editing non-linearly (as opposed to on video), and then return the information to film from the computer.

Understanding the Film <-> Video relationship

Let's start off with some basics relationships between film and video.

16mm, 35mm Film: 24 fps (frames per second)
NTSC Video: 29.975 fps (usually rounded up to 30fps)

The telecine process is the process whereby film is transferred to video. There's a big machine that costs a lot of money, and they throw the film on there, and hit record on a video machine, start the film rolling, and it records the film on tape. The machine commonly used for this process is called a Rank Cintel, and so often the telecine process is called "ranking" the film.

Ok, now since we'll want to edit on video and then have the video refer back to the film, so we need to be absolutely sure of which frames we're editing in video, and how they relate back to the film frames. Video is about 30 fps, film is 24. You could run the film at 30 frames per second while you are recording onto tape, and that way you'd have a 1:1 relationship between film and video. But of course, when you watched the video tape it would be running too fast to edit.

There must be a way...

2-3 Pulldown

Obviously, you can't record one frame of film to one frame of video, cuz the fps difference will make the film go by too fast if you watched it on video. So you gotta do a conversion.

In order to make a video dub of the film, and stay in sync, the telecine process copies a frame of film onto two FIELDS of video, then the next frame is copied onto THREE fields of video, then two, then three, again and again. This "pulldown" process assures that when you watch the video version of the film, it's in real time (or very close, see below)

Got that? It's important, cuz if you don't have this exact relation between the film and video, as is done in some transfer houses where they just run the film and hit RECORD on the VTR, then when you match the sound back to film you'll have major sync problems: The Rank might not be playing at exactly 24 fps, it might be slightly slower or faster, which will result in sound drifting out of sync over an extended period of time. Or it might vary speed, which is even worse-- the point is that this rank must be very precise. You are after all editing your film's SOUND and PICTURE to this, and it better accurately represent the timing of the original film or when you go back you're in trouble.

Pulldown: 30 FPS or 29.975 FPS?

Ok, now let me throw one more wrench into this whole film-> video conversion-- Don't tell anyone, but video isn't REALLY 30 fps, it's really 29.975 fps. So when you're doing this 2-3 pulldown in the rank, you're slowing down the actual program length (cuz when you play the tape back, it's playing ever so slightly slower than the speed that the pulldown was calculated for).

(If you're familiar with drop frame vs none drop frame timecode, you'll be familiar with the drop frame -- a frame is dropped every few minutes to compensate for the 30/29.975 fps difference in order to keep the TC accurate to real time)

This means that when you edit the sound on the computer or on video, you're actually editing a show that is about 1% slower than the original film. If you were to just lay that sound onto an optical, you'd be in trouble as the sound would slloowly drift out of sync in the film, even though it looked great on video.

When you put your field sound on the ranked video tape, you'll need to make this compensation. You can do this in a few ways. Protools or Deck II (and I imagine Sonic Solutions) will do it for you (there is a "pulldown" option) Many DATs will do it (change setting from 44100 samples per sec to like 44110 or something (can't remember the exact # right now)) or if you're used to a Nagra, use an external crystal for this purpose. Oh, and there's a switch on the Avid's SMPTE slave driver (Digidesign hardware) that switches from .99 to 1.0 speed for this purpose.

Ok, let's review this: Because the ranked video is not EXACTLY real-time compared with the film, when you add your sound to the video transfer, you're going to have to slow it down slightly.

For more information on 2-3 Pulldown, see the detailed discussion of 2-3 pulldown.

Isn't there an easier way?

Well, as you can see, the whole relationship between film and video is kind of confusing, especially when you take into consideration the problems that occur with keeping the sound in sync.

I've gotten a few letters from people who have asked me if it's possible to just digitize the film to the video and then do an edit of the video and send that off to the conformer, and have them use the video timecode to edit the negative. They tell me that there is a special formula that you can use to convert raw timcode numbers into film frames without having to do any of the pulldown. The formula they propose usually goes something like, "As long as you're cutting on frames ending in 00 or 05, it will work. "

A problem to consider is that when you edit frames of video, you are actually editing slices of time which are thinner than the frames you started with-- that is, one second of video is sliced thirty times. Film, only twenty four. So when you try to match back your edits to film, you end up with that problem of possibly having included a fraction of a film frame into your movie.

The "formulas" of cutting only on certain frames of video just don't seem to work. If someone can relate a story of such a formula being used successfully in a feature film, I'd love to hear about it.

Similarly, using a burn-in on the video screen (which indicates the original frames of film) and editing with that can give a negative conformer an IDEA to help put together the movie, but it will still be possible to have partial frames of the film appearing in the cut. Or, to look at the problem another way-- remember that when film is transferred to video, two out of five video frames will contain a single field from one film frame and a single field from another. It's a video frame with a split per sonality-- half is from one film frame, half from another one. So what if this frame is included at the end of an edit? It's confusing for the conformer, and certainly not a precise way of editing.

So what to do?

Ideally the trick is to get the pulldown to work correctly so that you can edit the film at 24 frames per second.--- so that the frames that you are editing on the computer have a 1:1 correspondence to the actual frames of film on the negative. This is accomplished easiest on the Avid Film Cutter and Media Composer with Film options, although it can be done on other non-linear editors as well. I'm told, for example, that Premiere 4.x can edit at 24 fps.

I have received email from other filmakers who are trying different ways to get the picture into this 24 fps format. One user tells me about a program that can supposedly convert 30 frame Quicktime files into 24 for editing in Premiere (a relatively inexpensive nonlinear editor):

>Ron,
>
>I just discovered that the latest version of Movie Tools can do the reverse
>pulldown conversion (from 30 fps back to 24)! Unfortunately, it's $195,
>but if that's what it takes, I'll do it.
>
>Movie Tools is a QuickTime movie processor, and in addition to the
>30/29.97--conversions it can interlace/deinterlace, performs alpha channel
>stuff, some different effects...a fair amount of different processing
>functions.
>
>The address for the main site is:
>http://www.McQPro.com/index.html

Can't I just edit the damn thing on video and let the conformer fix it?

It should be pointed out that some conformers are willing to take a video transfer of a film that has been edited on video and use it as a guide to conform the negative. When they get to a problem having to do with a fraction of a film frame being used as a full frame or another ambiguity, they just take a guess, or use their own judgement and add or subtract a frame to keep everything together. If you choose to edit a project like this, it's important to make sure that you talk to your conformer and decide together how you want to handle situations where the cuts don't line up exactly. It's also important to pay attention to how your film got on video, so that the sound will sync correctly when you put your video-based soundtrack on the conformed picture.

I should have said it before, but didn't: The "guessing" process of taking an edited video and conforming a negative to it is called matchback (Hopefully you haven't started conforming your negative without knowing this word. Thta's why it's important to read these documents all the way through before starting anything...)

Incidentally, this is what was done with the film El Mariachi which had been shot on film and then later the negative was conformed to match the video. For that film, the editor had on occasion re-used the same video material more than once in his film. Though the convenience of using shots multiple time allowed him to get more out of his film, it posed a problem when doing the conforming, as the footage only existed one time on the negative. The solution was the (expensive) process of printing multiple copies of the same piece of the negative. The sound, too, presented a problem. Luckily (or maybe unluckily) most of El Mariachi had been shot without sync-sound, so it was kind of a moot point, and the whole thing had to be redone anyway. The conforming and sound design for this film turned a $7000 film into one costing over a million dollars. So be careful! (More details the making of El Mariachi can be found in director Robert Rodregez's book, Rebel Without A Crew)

Other Issues

Talking about El Mariachi makes me think of a few more issues which you must consider if you're going to be editing your film on video or computer and want to go back to film. Remember-- the rules of film and video are different.

  • In video, and on the computer, you can cut a single shot into your project many different times. On Film, you can use each peice of negative only ONCE-- You must keep track of when you are "duping" your film frames. Using the same footage more than once will become an expensive disaster when you try to conform your video back to film and realize "oh crap, I've already used that peice of negative."
  • Always remember that in 16mm editing you need to make a "handle" of an extra two frames at the end of each edit. When you conform the negative into A & B rolls (16mm film is usually conformed into TWO negative rolls) the actual hot splicing process "eats up" a frame at each end of your cuts. So it's important to remember that if you're using a shot, then cutting away, and cutting back, that you don't cut right back to the frame that's on the border, because that frame will be used as part of the hot splice. This is an important consideration, because if you forget about this, you may find yourself off by a frame or two...
  • When editing on video, you may be tempted to add dazzling video effects like page turns, DVE digital effects such as picture-in-picture, split screens, slow motion, etc. Remember that most video effects are not available (cheaply) in film. So, doing slow motion effects require generating a new step-printed negative. Watch as your costs skyrocket.
  • If you want to do an effect such as a dissolve or fade to black, which can be done in film through an optical effect, remember to consult your conformer and/or lab to determine if the effects have to be of a particular length. For example, the printer used to create your final print may be limited to dissolves of only 24 or 48 frames.
  • Depending on how you go about editing the film, it may be that any cut list generated would have to come from reading the burn in off the screen, which kinda sucks, specially if you're editing on a highly compressed, low resolution version of the film on computer.
  • So another consideration about highly compressed, low resolution editing, incidentally, is that often you end up using shots that are (A) soft, or (B) include things like boom shadows and other things that are hidden in digital artifacts or outside the "tv safe" area of your video transfer, so you have to be REALLY careful to pre-screen the source video and meticulously eliminate bad takes...
  • Finally, this should be common sense to most editors, but remember to always include a "Sync Pop" in your soundtrack that machines a particular frame on your picture, so that when you match your soundtrack back to your picture, you'll have a reference for syncing them up.

These issues may be intimidating, but if you keep your special effects to a minimum and seek the guidence and counceling of your lab and conformer, they are not insurmountable.

In conclusion...

Obviously this stuff can get confusing. If you have a suggestion for a solution to these issues that hasn't been covered, a correction to something which is either misleading, incorrect, or missing from this document, please let me know.

I'd also like to hear from any editors who have successfully (or unsuccesfully) edited their film on video or computer so we can all learn from your experiences.

Good Luck, hope this is helpful!

Ron Friedman

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